Friendly fire is, despite the name, not a friendly thing to do at all. A weapon usually has some spread, take it into consideration when you fire, otherwise you’ll hit your fellow divers in the back. There are some exceptions to this – sniper rifles can’t really burst fire, and LMGs are rather obviously made for area suppression – but the general idea of watching where you shoot still stands. Fire in short controlled bursts of about 3-5 bullets each. Using weaponsĭon’t pray and spray, your guns have either limited supply of ammo or some other mechanism that doesn’t allow for indefinitely sustained fire (overheat for laser weapons, charge up for arc weapons). The important thing is to find what works for you, and use that. There are almost no weapons that are straight up made obsolete by a superior version you’ll be allowed to use later and few that still have something going for them, like bigger magazines or higher rates of fire. There are good choices and better choices though. In Helldivers all weapons are viable to use even in their basic version.Īs for the advanced versions all of them make the weapon in question better, so there are no bad choices. This is a guide to help you in choosing the best weapons, equipment and everything you need to know to optimize your Helldivers experience. There are many options in Helldivers, perhaps too many. All excited and such you’ve looked at the equipment you have and its improved versions wondering what to upgrade or focus on first. You’ve got your new cape and have completed a few drops. This guide will cover everything you need to know to optimize your Helldivers experience. A Complete Guide To Everything Helldivers
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